Level
|
KXP
|
Psi
mMG SU
|
1
|
0
|
1-- --
|
2
|
4
|
2-- --
|
3
|
8
|
3-- --
|
4
|
16
|
4-- --
|
5
|
40
|
5-- --
|
6
|
69
|
6-- --
|
7
|
210
|
7-- --
|
8
|
300
|
81- --
|
9
|
666
|
92- --
|
10
|
1160
|
A3- --
|
11
|
1760
|
B4- --
|
12
|
2360
|
C5- --
|
13
|
2960
|
D6- --
|
14
|
3560
|
E71 --
|
15
|
4160
|
F82 --
|
16
|
4760
|
G93 --
|
17
|
5360
|
HA4 1-
|
18
|
5960
|
IB5 2-
|
19
|
6560
|
JC6 3-
|
20
|
7160
|
KD7 4-
|
21
|
7760
|
LE8 5-
|
22
|
8360
|
MF9 61
|
23
|
9001
|
NGA 72
|
24
|
9560
|
OHB 83
|
25
|
10160
|
PIC 94
|
26
|
10760
|
QJD A5
|
27
|
11360
|
RKE B6
|
28
|
11960
|
SLF C7
|
29
|
12560
|
TMG D8
|
30
|
13160
|
UNH E9
|
31
|
13760
|
VOI FA
|
32
|
14360
|
WPJ GB
|
33
|
14960
|
XQK HC
|
34
|
15000
|
YRL ID
|
35
|
16161
|
ZSM JE
|
36
|
16761
|
[TN KF1
|
|
Str
|
Dex
|
Con
|
Int
|
Wis
|
Chr
|
Cml
|
AT
|
hp
|
TH
|
Div
|
+0
|
+3
|
+0
|
+5
|
+0
|
+0
|
-3
|
+0
|
+4
|
+0
|
÷1
|
Requisites:
|
Dex 15, Int 18; Class Slots 2, Race Slots 1
|
Alignment:
|
CG with NE tendencies
|
HD/level:
|
1d3
|
Weapon Prof.:
|
6+level/9
|
To Hit Table:
|
CTD0
|
Groups:
|
Arch, Psi, Rog
|
Complexity:
|
CF=3, GF=3
|
|
|
Saving Throws:
|
|
Fort:
|
level+0
|
Reflex:
|
level+6
|
Will:
|
level+9
|
"Of all the things I’ve lost, I miss my mind the most.”
|
Count as Human with 3:2 trading. Immune pickpocket and mind affecting.
|
You know Professional Wrestling Dirty Heel (3/2, d+4, +5, F/S, 1 blunt, 1 move, 1 slash, 1 strike, 2 vital, 3wpn slots)
|
You know Psi -1, Psi -2, Psi -3 powers. You know Motorhead, Magic the Gathering, and Urban Librarian spells that you cast out of your psi progression. You may material component spells and powers.
|
PSP’s = (Coordination+Reason)*level. You may use PSP’s as Rogue points and vice versa. This class doesn’t get rogue points natively.
|
Each Even Level: One Rogue pick. You may use a related sub-ability stat for the bonus.
|
Each Odd Level: +1 Alternate Personality. Alternate Personalities are the things that people with dissociative identity disorder have. When you change personalities, you adopt the alignment and mindset. This class starts with 3. To make new ones, pick an archetype class you know, a name and an alignment. The DM determines abilities based off that class.
|
List of Personalities:
|
1. Uncle Filthy (Chaotic Perverted) – lvl1: Zippered Skin Suit: 1V: Disguise.; lvl9: Ominous Red Button!!: 1P: One target Capital S slain (PPD save. If smoking, no save, no IR).; lvl18; Respawn: +1D action and 1D: Resurrect.
2. Destruction (LE) – lvl1: You fly at CL times your movement rate.; lvl9: 1V: Teleport (range sight).; lvl18: 2F: Nuke (does a nuclear bomb; Rating/100 idmg in huge area)
3. Black Death (LN) – lvl1: +10AT, Immune Lightning, Immune Crits.; lvl9: +100 followers.; lvl18: 1X,1/d: Cast a CSL=1 Dark Lord2 spell.
|
Level 1: 1V: Change Personalities.
|
Level 1¶: You are considered 2 CF’s higher for purposes of being deemed sane for release from the Insane Asylum.
|
Level 36: 1 reset’s worth of F actions, 1/week: Swap codpieces with a willing PC.
|
|